Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. All production. Hamburg, Berlin (Airport Schonefeld) To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks. You especially want more gears and iron plates because that's what your betls cost to produce. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. Hamburg, Lviv Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. You're going to need more than a single belt of iron and copper. What should be on main bus Factorio? Alternatively, one can make split-off setups without priority splitters. What should I put on my new main bus and how many belts of each item? How many main lines of base resources( copper. Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Youre allowed to do your bus as you see fit. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. The orientation of and how wide the players monitor is also plays a role in this decision. There is no real right answer just whatever works best for your set up. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. Rust game file size: How big is the download. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). Paris, Hamburg IMPORTANT: Guide will be updated for Full Release when I can find the time to do so! Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? You need to sign in or create an account to do that. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. For more information, please see our The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. There's a lot to consider when building a main bus. by Miravlix Thu Feb 07, 2019 11:19 am, Powered by phpBB Forum Software phpBB Limited. Incredibly helpful, thanks for the effort. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. - Place 2 rows of belts along the assemblers. Groningen, Hamburg Sharing makes us all stronger and more inspired to come up with new ideas! Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. 4 iron and 4 copper is fine. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. by MobRules Thu Jan 10, 2019 5:12 am, Post The first bus me and my friend are working on is currently like 8 hours into development and we've just got everything set where we can start making plastic, so it takes a long time. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! But for some other parts of the bus you can easily do 6 belts next to each other - - When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. at minimum put 4 productivity 3 modules on the rocket silo for to reduce supplies needed for the rocket by 40%. Search reviews. Watching the trains move through the junction is so satisfying and mesmerizing! The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. Hamburg, Pristina To have all the information in the palm of your hand download our mobile app for free! I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Reddit and its partners use cookies and similar technologies to provide you with a better experience. What are the most popular bus routes from Hamburg? One downside to this can be that all resources are used up before every machine gets fed. Make sure to re-balance belts after you split from them. 7. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. We have located 2 bus terminals and one bus stop in Hamburg. This item will only be visible in searches to you, your friends, and admins. 6 years later and you still respond to almost each and every person. It is only visible to you. I dont make any two buses identical unless Im following a blueprint for some starter base. you can also reduce needs late game with productivity modules. Green & blue circuits share a line going in. - by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Pristina, Hamburg If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. by Saemj Thu Jan 10, 2019 11:07 am, Post - I was pleasantly surprised when I saw you were behind this. All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. How many bus stops and stations are there in Hamburg? The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Heya Gmanicus! EDIT: Here is an example of what I call a stage 2 "starter" base. It will just depend on you on which design you would do as long as the conveyor belt is included. Provide all of their own modular factories and feed them with trains, and merely replace a certain part of the build once it runs out. Green Science will share the other side. Lane balancers may be output balanced or input balanced. Look into what products use your resources and how many of those resources you can produce. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. You'll get more benefit from your modules if you prioritize using them for more expensive things first. This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. Place these one tile away from the Red Science output belt. http://www.doomeer.com/factorio/#1132bbbbbbbbbbrrgrrrrrgrrrgrgrrrrrrrrrgrrrrrrB10rB12rB24rrrrgrrrrrrrrrrrrrrrrrrrrrrrrrrrA1rrrA1rrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. First of all, you'll need to think of the best area in where to put it. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. - Phone number (716) 649-0940. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Just found you on Youtube last year. Hannover, Hamburg How many main bus lines do you generally use? In general, no block should be greatly than 4 but 1 and 2 are fine. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. - is the fix to just have much larger grid sizes to account for the wait platforms? Two science packs made efficiently and traveling together on the same belt! - I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Universal balancers solve this issue by having the back-looping built in. And instead of rebalancing you can use priority splitters. For the belt close to the assembler, split off half a lane of iron plates. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Press J to jump to the feed. You are very welcome! Place inserters as per screenshot -- only inserters need long-arms. Now red belt can span 6 tiles, which is pretty good for parts of the bus. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Now red belt can span 6 tiles, which is pretty good for parts of the bus. The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. This is also a downside as there are more belts used and therefore more room for belt-buffer and everything is less compact. - Balancers that are input balanced take evenly from all input belts/belt lanes. Munich, Hamburg there were conveyor belts. I kinda disagree on steel. and our - Espaol - Latinoamrica (Spanish - Latin America). Generally my main bus consists of iron plate, copper plate, and coal. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. Use a blueprint book instead of designing your own. by astroshak Thu Jan 10, 2019 2:08 am, Post Creating a train grid factory. by RLS0812 Thu Jan 31, 2019 3:22 am, Post When you get robots, you can easily extend the bus with blueprints. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. It's all about trial and error as you start out, you can't be afraid to build something and let it run for a few hours to see how it works - if its not working right delete it and try something else. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Hamburg, Giessen Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. Copenhagen, Hamburg Mister's Bar and Lanes. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. Place Concrete or Stone Brick under a couple lanes of your bus & in one of the spaces between lanes (at a minimum) since it gives you a speed boost when running. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Valve Corporation. When you purchase Kharkiv, Hamburg By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Glad you found it useful! Steel is usually the one I'm short on. through links on our site, we may earn an affiliate commission. Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. A recommended number is two free spaces for every group of four belts, although leaving more space can be useful too. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. - Bring the belt to the target lane, then split off, making sure you make the T-junction BEFORE connecting it to ensure that product fills only a single side of the belt. READ MORE: Rust: How to fix screen tearing. These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Split-off designs aren't strictly necessary but help immensely. Lubeck, Hamburg Hamburg Bus terminal is located approximately 2.2 km from the city centre, which is approximately a 10 minute ride. it really stacks up over the 5/6 process steps to make a rocket. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). Community-run subreddit for the game Factorio made by Wube Software. I still need to put skynet back in =P. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. - Bowling. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Create an account to follow your favorite communities and start taking part in conversations. What bus companies operate the routes starting from Hamburg? Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. Done! Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. Hope the guide was helpful :-). But robots have their own difficulties and require a lot more resources and knowledge of the game. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). - So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. Far better to make these locally as needed. 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. These balancers can balance evenly between any inputs and any outputs. Privacy Policy. They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%. This means I still have throughput on my iron/copper busses for other things. These items are often just put into chests for personal use rather than on a bus. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. What is your definition of "main line bus" ? With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. You'll want production running while you work to keep you supplied. - Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? - This page was last edited on 23 November 2020, at 11:18. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. - 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. For more main bus blueprint design options, click here. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). All trademarks are property of their respective owners in the US and other countries. Split off iron in two places (for throughput), and a half-belt of green circuits. Re: How many main bus lines do you generally use? The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. Add mods to increase your enjoyment, from small tweak and helper mods to complete game overhauls, Factorio's ground-up Modding support has allowed content creators from around the world to design interesting and innovative features.